Scout Skills

Aquatics · Rescue

Reach, Throw, Row, Go

If you see someone drowning, the rule is Reach, Throw, Row, Go — in that order, easiest and safest first, hardest and most dangerous last. The overriding rule: don't become a second victim. A would-be rescuer who drowns helps no one.

Category
Aquatics rescue
Order
Reach, Throw, Row, Go
Rule
Don't become victim #2
"Go"
Strong swimmers only

What to do

  1. 1Stay calm and assess — what's happening, who else is at risk, what's nearby to use. If the victim goes under, remember where.
  2. 2Call for help — make sure someone alerts lifeguards or emergency services; you keep watching the victim.
  3. 3REACH — from stable ground, extend a pole, branch, paddle, or towel; lie down and anchor yourself so you can't be pulled in.
  4. 4THROW — if out of reach, throw a buoyant object (ring buoy, cushion, jug, rope bag) for them to hold.
  5. 5ROW — if they can't grab a thrown aid, take a boat to them.
  6. 6GO — last resort, strong swimmers only. Take a floating aid, have the victim grab it, keep the aid between you, and touch them only if you must. Untrained people do NOT do this.
  7. 7Get them out and get help — support them, get them to safety, and hand off to trained medical help.
Remember it as

Reach, Throw, Row, Go — easiest and safest first.

When to use it

  • Any waterfront, pool, boating, or backcountry water emergency.
  • Second Class rank work and the Swimming/Lifesaving merit badges.
  • Teaching bystanders (including nonswimmers) that they can help safely with reach and throw.

Common mistakes & safety

  • DON'T BECOME A SECOND VICTIM — the whole point of the order. A panicking drowning person will climb over and drown a rescuer — that's why you reach and throw from safety first and swim last.
  • Nonswimmers and untrained scouts stop at Reach and Throw. These keep you on stable ground; Row and especially Go require training and strong swimming.
  • Never swim to a victim unless you're a strong, trained swimmer — and even then, bring a floating aid and avoid direct contact; direct contact is the most dangerous part of a rescue.
  • Prevention beats rescue. Safe Swim Defense (supervision, lookout, buddy system, ability groups) exists so it never comes to this.
  • Call for help first — a rescue in progress still needs EMS and trained responders on the way.

Going deeper

  • Easiest and safest first. The order is deliberate: each step is more dangerous than the last, so you only escalate when you must.
  • Reach and throw need no swimming. A nonswimmer on a dock can save a life with a pole or a thrown cushion — which is why everyone learns these.
  • "Throw, don't go." The lifeguard's mantra for bystanders: a thrown flotation almost always beats swimming out.

Official source

Reach, Throw, Row, Go — Scout Life →

This is life-or-death rescue guidance — the Lifesaving merit badge teaches trained in-water rescue. Confirm against current Lifesaving/Red Cross materials.